• Founded on an early bet by Hastings and Randolph on the commercial viability of the DVD versus the VHS
    • Sharper quality, more compact, less likely to break, etc.
  • Launched first online rental service in 1998
  • Overhead on sending DVDs with no returning customers put them in a hole
  • Moved to a subscription model the next year: one flat fee for unlimited rentals
Blockbuster and initial IPO (2000-2006)
  • Netflix offered to sell to Blockbuster as a digital wing of the company
    • Blockbuster functions on a physical location/franchise model that wouldn’t allow other models that skipped the in person experience to work
    • Local franchises didn’t want to lose their profitability from in person purchases
  • Netflix couldn’t purchase popular titles in mass due to licensing fees
    • Created Cinematch to guide users to similar, lesser known titles that fit their preferences
    • Introduced data that could reflect user taste and influence their behavior of viewership
  • Profitability in 2003 and over 6 million subscribers. by 2006 allowed them to produce over night delivery

Streaming and Quickster (2007-2011)

  • Hasting introduced a limited run of 1,000 movies to stream
  • Popularity led to a split: Quickster for DVD delivery and Netflix for streaming
  • Split raised cost by 60% and lost 800,000 subscribers in Q1

Original Content/Data Driven Decisions (2012-2015)

  • Netflix functioned on a “re-run” model where original content post theatrical release could be bought a added to streaming for viewers
  • As Netflix grew in subscribers, Hollywood began to up their licensing fees
  • Netflix moved more quickly towards original content backed by 10+ years of viewer data with House of Cards, Orange is the New Black and Stranger Things
    • Green lit multiple seasons based on forecast rather than running pilots before purchasing
    • Binge model of releasing entire season improved engagement across word of mouth and socials
  • Forecast model gave directors a new Value Chain
    • more creative freedom (less constraints with budget or required success across seas)
    • less upfront transparency on earnings (data was kept internal and purchase was upfront)

Global Expansion/Pandemic Boom (2016-2020)

  • Netflix simultaneously expanded to over 130 countries (totaling 190)
  • Created Local-for-global model that created foreign properties (Squid Game, Lupin) that were shared with worldwide audiences
    • Recommendation algorithm spiked titles like Squid Game (~$900 million worldwide)
  • Pandemic added over 36 million subscribers and increased content budget to over $18 billion

Ad Tier, Live Events, Password Crackdown (2022-2025)


  • Audience attention split between streaming (roughly 50%), over air broadcast (20%), cable (~23%) and physical copy viewers (~5%)
  • Focus became profitability, customer Churn and improvements on average user profits
  • Live sports remained locked with legacy TV with multi-million dollar deals
  • Streamers don’t have the bandwidth to stream live sports
  • ~5.1 platforms: average household streaming platforms
  • Ad supported tiers allowed many to utilize streaming at a more affordable rate (most popular amongst households)

Netflix Competitors

  • Legacy Studios
    • Studios like Sony became ‘arms dealers’ of IP to distributors like Netflix
    • PRO:
      • Able to sidestep enormous cost for user acquisition/distribution
      • Can sidestep strikes with flexibility
    • CON:
      • Capped profitability on IP
      • eg. K Pop Demonhunters had an initial fee for purchase, but is now a Netflix IP for sequels, merch and any in person experiences
  • Integrated Content Producers
    • Companies like Disney and Amazon that have an integrated system in place that feeds their streaming model
      • Disney has all of its IP, Hulu, ESPN, parks and cruises to name a few that help to create an ecosystem for subscribers to move within
      • Amazon uses Prime as a plus to their eCommerce platform
      • Less pressure for profitability and deeper pockets helps them bid on IP like Sports as an addition to their previous model
  • Entertainment Platforms
    • Youtube and TikTok
      • User Generated platforms that reach profitability through ads or in app purchases